Brand Build Guide for Wild Rift
Best build Brand Wild Rift and latest Runes. How to play combos, skills, pros and cons, and counter this champion in the current meta.
Support Mage - Average - Position: Update 3.3
Brand Mid runes Win 77.23% and Pick 72.31%
Brand SP runes Mid with Win 53.92% and Pick 24.45%
Build Brand with the highest win rate
Brand item build second
Brand item build third
Best Picks vs Brand
Worst Picks vs Brand
Best Lane Counters vs Brand
See more build Ekko Wild Rift in Meta
Runes Brand Wild Rift
Brand summoner spells
The first is a must-have item. A paper-blooded champion with poor mobility, but being pushed to death and not being able to play, has no meaning anymore.
If you're a mage, you'll need to build a magic booster. If you hold Brand as a support, you will only build pure damage, not need to buff items for teammates.
Because Brand blood is quite paper and uses quite a lot of mana, so builders will tend to add magic items for blood and add mana quite appropriately.
This range has a bit of a weak nerf, so if you guys don't go up temporarily, you'll need to come up later when you get the buff again.
will give more damage from skill 2.
add this item, Brand is too annoying when burning slow stun. Burn to death is here.
Brand ability order
You need to raise max . Brand's main, wide area damage skill.
Brand's abilities set enemies Ablaze, dealing 3% of their max Health as magic damage over 4 seconds.
Stacking Ablaze 3 times on champions and large monsters causes them to detonate after 2 seconds, dealing 10% AP of each nearby enemy's max Health as AP.
Enemies that detonate cannot stack Ablaze again within 4 seconds.
Cost: 50 Mana
Launches a fireball that deals 80 magic damage to the first enemy hit.
Blaze: Sear stuns for 1.75 seconds if the target is ablaze.
PILLAR OF FLAME
Cost: 75 Mana
After a short delay erupts at a location, dealing 70 AP to enemies.
Blaze: Pillar of Flame deals 30% more damage to enemies that are ablaze.
Cost: 75 Mana
Ignites enemies near the target, dealing 60 AP.
Blaze: Conflagration spreads farther if the target is ablaze.
Cost: 100 Mana
Releases a torrent of flame that bounces up to 5 times between enemies or himself, each bounce dealing 100 AP.
Blaze: Pyroclasm briefly slows by 30% if the target is ablaze.
Bounces attempt to max stack Blaze on champions.
How to play Brand
You have to know how to burn your opponent first, heat up your prey, and create damage to really soak up love.
Brand will begin to reach the threshold of strength when he reaches level 5. At that time, when in combat he can throw everything he has in his hand and then fall.
Need to control vision and keep good position. The law to be played for any young blood paper.
Shoot Ulti as soon as you see that the enemy team is scared of the cold, don't regret it. Helping others is also helping yourself, the other side is to create a burning foundation for the next fire-throwing skills that are easier to activate passively.
Using skills to deal damage is the main reason why playing is quite mana.
Brand pros and cons
- Possesses a large amount of damage.
- Wide area damage.
- Long arm span can poke well.
- In combat can burn the whole enemy team.
- Mage deals damage over time.
- Less mobility, less blood
- The skill that needs to be stunned is a reorientation skill that needs to be burned first to qualify.
Choose the assassin generals to catch Brand. When fighting keep position away from the rest of the generals.