Diana Wild Rift: Best Build, Runes Strongest
Best build Diana Wild Rift and latest Runes. How to play combos, skills, pros and cons, and counter this champion in the current meta.
Fighter Assassin - Easy - Position: Update 3.3
Runes Diana Wild Rift
Diana runes Win 58.28% and Pick 28.31%
Diana runes Mid with Win 51.92% and Pick 21.45%
Build Diana Wild Rift with the highest win rate
Diana Wild Rift build second
Diana Wild Rift item build third
Best Picks vs Diana
Worst Picks vs Diana
Best Lane Counters vs Diana
See more build Blitzcrank Wild Rift in Meta
Diana summoner spells
Diana Wild Rift's passive deals 30 extra AP on the 3rd attack, so the indispensable item is Nashor's Fang that deals extra magic damage on hit.
Specifically, the right way to build will include both damage and tank. Agreed to be an assassin, but it took too long to let go of the last move, so what's the point of eating a bunch of effects? Then Diana would be a gladiator killer that would make the most sense.
Diana ability order
You increase skill 1 first to have the ability to poke enemies. Skill 2 builds armor and skill 3 at level 3 ready for stacks of damage.
Using an ability causes Diana's next 3 attacks to gain 30% Attack Speed ( 4 ) for 4 seconds.) in
Every third attack deals 30 bonus magic damage (30 +50% an area.
Deals 50% damage to structures, and 110% damage to monsters.
Unleashes an arcing bolt of energy that deals 60 magic damage (60 +70% ?) and applies Moonlight for 3 seconds.
Creates 3 spheres that orbit Diana for 5 seconds. Upon contact with enemies the spheres detonate, dealing 25 magic damage (25 +20% ).
Also grants a shield that absorbs 40 damage (40 +40% ). If the third sphere detonates, the shield is increased by 40 (40 + 40%)
Dashes to a point near an enemy, dealing 40 magic damage (40 + 25% ) and removing Moonlight in an area.
Lunar Rush's Cooldown is reduced to 0.5 seconds if it removes Moonlight from an enemy.
Hold: Summons the moon, slowing enemies by 20% and applying, Moonlight in a growing area.
Cast: Slams the moon down, spiraling enemies toward Diana and dealing 150 (150 +40% 2) to 300 magic damage (300 +80% ), (scaling with charge time).
How to play Diana
At the beginning of the game, Diana Wild Rift is quite weak, to reach the threshold of strength, you must at least reach level 3.
Diana can dash to the target up to 2 times. The trick is that you must use skill 1 before placing Moonlight mark on the enemy. Then as soon as you surf will get New Moon's cooldown immediately.
1: + + +
2: + + +
3: + + + +
Diana pros and cons
Diana's ability to initiate teamfights is extremely good thanks to her quick approach and wide-area knockdown ultimate.
Open vision in dust or dark areas with skill 1.
You can even level up a mage tank if needed.
Assassin-oriented mage with extremely high mobility.
Thanks to the skill 3 Diana has much better resistance than other mages.
Not afraid of the 1-1 solo phase.
Flash is the only tool to escape.
Pretty weak early game so need to play safe.
Picking ranged champions to fight Diana in the laning phase
Just dodging skill 1 Diana lost half of her power.
No need to attack or hit her orbs. Chi simply steps back until the effect wears off.
With detailed instructions on how to choose the latest Diana Wild Rift rune board . And how to build Diana Wild Rift Mage. You'll master how pacing the game in and out at the right time and taking advantage of an assassin's explosive power.
Please leave a comment about the Meta Diana Wild Rift and the Meta you are using for this champion at Kicdo.