Draven Build Guide for Wild Rift
Best build Draven Wild Rift and latest Runes. How to play combos, skills, pros and cons, and counter this champion in the current meta.

Marksman
- Severe
- Position:
Update 3.3
Draven runes Win 60.23% and Pick 32.31%
Draven runes Mid with Win 56.92% and Pick 27.45%
Build Draven Wild Rift with the highest win rate
Yasuo Draven Rift build second
Draven Wild Rift item build third
Best Picks vs Draven
Worst Picks vs Draven
Best Lane Counters vs Draven
See more build Lee Sin Wild Rift in Meta

Runes Draven Wild Rift
Draven position
Draven Wild Rift is a gunner with a long range that deals physical damage, high mobility, and the ability to suck blood is extremely annoying. Good snowball ability, Draven and Jhin are the two marksmen with the best damage from normal attacks Wild Rift. But to play Draven requires players to practice for hours.
Draven Wild Rift will go Dragon lane or double lane.
Draven summoner spells
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Draven Build
The Draven Wild Rift build needs damage, crits to increase attack range, especially the ability to suck blood to stay on the road longer. The first item you need to get is Blood Sword which is a core for Draven.
Armor Break comes from the Reminder of Death. Ma Vu Song Sword shocks the damage of assassins. Draktharr night sword provides lethality. Statikk Electric Knife increases attack speed and AOE shocks.
Draven ability
Draven ability order
Q is for farming and is the primary damage tool you raise first and max as soon as possible.
Draven abilities
LEAGUE OF DRAVEN
Killing a unit or catching a Spinning Axe grants a stack of Adoration.
Killing champions consume all Adoration stacks and grant 80 bonus gold plus 4 per stack of Adoration.
When Draven dies, half of Adoration stacks are lost,
SPINNING AXE
Cooldown: 10s
Cost: 45
Gains a Spinning Axe, causing his next attack within 6 seconds to deal an additional 45 physical damage (45 + 100% bonus ).
The Spinning Axe bounces off the target, allowing Draven to catch and regain it.
Draven can hold two Spinning Axes at once,
BLOOD RUSH
Cooldown: 10s
Cost: 40
Gains 20% Attack Speed for 3 seconds and 50% decaying Movement Speed for 1.5 seconds.
Catching a Spinning Axe refreshes Blood Rush's cooldown.
STAND ASIDE
Cooldown: 15s
Cost: 70
Throws his axes, dealing 75 physical damage (75 + 50% bonus and knocking enemies aside, slowing them by 25% for 2 seconds.
WHIRLING DEATH
Cooldown: 70s
Cost: 100
Hurls two massive axes, dealing 200 physical damage (200 + 130% bonus ). The axes return to Draven when they reach the edge of the map, hit a champion or upon reactivation.
Deals 8% less damage as it damages targets, minimum 60%. Upon reversal, the reduction is reset to deal full damage.
How to play Draven
Judgment if Draven is about to pick up the ax and the ax's drop direction is in the attack range of an enemy with CC you won't need to pick it up to get it. Sometimes letting go is also a success.
If you have accumulated a large amount of Admiration points, call the specific cousin here a jungle kill to convert Threshold one into money.
The ax always falls in the direction you run to practice to be proficient to choose the right turn every time you trade dame, the main situation of losing the ax is losing your life.
As long as he has the item, Draven can fly the roof so don't hesitate to be ready to change lives just to get coins.
Draven pros and cons
Pros
Draven is stronger than champions with low mobility damage and no CC ability.
Cons
Draven will be weaker than champions with the ability to stun, blind.