Graves Build Guide for Wild Rift
Best build Graves Wild Rift and latest Runes. How to play combos, skills, pros and cons, and counter this champion in the current meta.

Fighter
- Easy
- Position:
Update 3.3
Graves runes Win 58.83% and Pick 28.31%
Graves runes Mid with Win 51.12% and Pick 21.45%
Build Graves Wild Rift with the highest win rate
Graves Wild Rift build second
Graves Wild Rift item build third
Best Picks vs Graves
Worst Picks vs Graves
Best Lane Counters vs Graves
See more build Jayce Wild Rift in Meta

Runes Graves Wild Rift
Graves position
Graves Wild Rift is a marksman but has gladiator blood. The ability to deal long-range damage, with a high amount of physical damage combined with the ability to disable, dash, and blind. The splash damage ultimate makes Graves the most mobile champion in Wild Rift.
Wild Rift Graves will be used for jungle.
Graves summoner spells
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Graves Build
The key for Graves to create maximum damage is to get closer to the target to shoot. Therefore, critical items are quite suitable for this champion.
With the way to build the item above, Graves fired 2 shots and recovered the skill 3 to continue surfing, in addition, it also increased a pile of armor. And yet, the ability to slow down the enemy comes from , it is difficult for anyone to escape from Graves' hand.
Graves ability
Graves ability order
Graves abilities
NEW DESTINY
Graves' shotgun has some unique properties: Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time slightly, but reduces time between attacks dramatically. 12 Gauge: Attacks fire 4 bullets. Units hit take 72% physical damage (A) + 24%(A) for additional bullets. Critical strikes fire 6 bullets and increase each bullet's damage by 30%. Structures only take 75% damage.
Buckshot: Bullets cannot pass through enemy units, Non-champions struck by multiple bullets are knocked back slightly.
END OF THE LINE
Cooldown: 11s
Cost: 65
Fires a powder round that deals 45 physical damage (45 + 70% bonus) and then detonates after 1s to deal an additional 80 physical damage (80 + 70% bonus ).
Detonates in 0.25s if the round hits terrain. Deals 120% damage against monsters.
SMOKE SCREEN
Cooldown: 20s
Cost: 75
Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.
Enemies caught in the initial impact take 60 magic damage (60 + 60% ) and are slowed by 50% for 0.5 seconds.
QUICKDRAW
Cooldown: 16s
Cost: 40
Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 6 Armor (stacks 8 times) and refreshes when damaging non-minions.
Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit reduces Quickdraw's cooldown by 0.5 seconds.
COLLATERAL DAMAGE
Cooldown: 75s
Cost: 100
Fires an explosive shell that deals 250 physical damage (250 + 150% bonus ) and knocks Graves back from recoil. The shell explodes upon hitting an enemy champion or reaching the end of its range, dealing 200 physical damage (200 + 120% bonus ) in a cone.
Enemies damaged by the shell's initial impact do not take damage from the explosive cone.
How to play Graves
Graves pros and cons
Pros
Cons
Graves counters
With detailed instructions on how to choose the latest Graves Wild Rift rune. And how to build Graves Wild Rift on a case-by-case basis, hopefully you will terrify your opponent with the ability to quickly approach the target, blind the direction, and the explosive cannonball that deals massive damage in the game. this Outlaw's picture.
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