Karma Build Guide for Wild Rift
Karma Wild Rift: is a support that can deal damage, buff speed, and root enemies. The right build and rune table will maximize the power of this Enlightener.

Support
- Easy
- Position:
Update 3.3
Karma SP runes Win 57.77% and Pick 27.37%
Karma SP runes with Win 43.92% and Pick 34.45%
Build Karma Wild Rift with the highest win rate
Karma Wild Rift build second
Karma Wild Rift item build third
Best Picks vs Karma
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Best Lane Counters vs Karma
See more build Shen Wild Rift in Meta

Runes Karma Wild Rift
Karma position
Mid
Support
Karma summoner spells
+
Karma Build
The way to build Karma will be items that give health, skill recovery points, mana and spells. Especially the skill recovery point. Karma needs to spam a lot, speed up buffs for teammates.
Especially, spamming a lot will quickly activate the passive, which benefits both ways.
If you go to support you will choose items such as bodyguard oath, harmonic echo, Athene demon cup.
Going mid, you go to Luden, witch hat.
Karma ability
Karma ability order
Karma abilities
MANTRA
Every spell cast grants Karma a stack of Mantra. At 3 stacks, she enters a Mantra State, enhancing her next basic ability.
INNER FLAME
Cooldown: 10s
Cost: 60
Fires a blast of energy, dealing 60 magic damage (60 + to the first target hit and surrounding enemies, and slowing them by 35% for 1.5 seconds.
Mantra: Increases the destructive power of the blast, dealing 70 magic damage (70 + 50% 22) to the first target hit and surrounding enemies. The blast leaves a field for 1.5 seconds, slowing targets by 50%, after which it explodes and deals 40 magic damage (40 + 50%?).
FOCUSED RESOLVE
Cooldown: 13s
Cost: 55
Tethers up to two nearby enemy champions, dealing 35 magie damage (35 + 40% ?) and revealing them for 1.75 seconds. If targets fail to break the tether, they take 40 magic damage (40 + 45% 2) and are rooted for 1 second(s).
Mantra: A new tether will be formed between tethered targets. If there is only one tethered target, the new tether will spread toward an additional nearby enemy champion. If targets fail to break all the tethers, they take 40 magic damage (40 + 45% ) and are rooted for an improved 1.5 seconds.
LINSPIRE
Cooldown: 10s
Cost: 70
Grants an allied champion 60 shield (60 + $0% and 45% movement speed for 1.5 seconds.) for 3 seconds
Mantra: Karma focuses her power, granting a 120 shield (1204 50% 2) that decays over 4 seconds and 60% movement speed that decays to 20% over the same duration. An additional ring is generated around the shielded target, and the first ally champion who enters the ring will be granted the same shield.
TRANSCENDENT EMBRACE
Cooldown: 70s
Cost: 100
Immediately enters Mantra state.
Forms a ring of spirit energy at the target location. After 1s, it detonates, dealing 150 magic damage (150 + 60% ) to all enemies inside the circle and slowing them by 35% for 1s. If enemies are hit by the outer ring, they will be knocked back, toward the center.
How to play Karma
The correct way of playing Karma is to roam, Karma will only be on AD support in the first levels of the game. Then use the speed buff Linh Giap skill to roam the whole map.
Presence in hot spots of harassment rooting enemies. Don't worry about the level because you own damage, so the main task is to harass the enemy AD.
Pay special attention to being ganked at the first level, but being ganked, both will probably go to the countdown board.
To put it rightly, Karma's exact job is to buff the best player on the team and get the job done. Not the type of champion that can allin stack damage.
Karma pros and cons
Pros
High speed.
Support but can deal damage.
Easy to play
Cons
Paper blood.
Need a lot of energy
Depends on equipment.