Lee Sin Build Guide for Wild Rift
Best build Lee Sin Wild Rift and latest Runes. How to play combos, skills, pros and cons, and counter this champion in the current meta.

Fighter
Assassin
- Hard
- Position:
Update 3.3
Lee Sin runes Win 58.23% and Pick 28.31%
Lee Sin runes Jungle with Win 53.92% and Pick 22.45%
Build Lee Sin Wild Rift with the highest win rate
Lee Sin Wild Rift build second
Lee Sin Wild Rift item build third
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See more build Lucian Wild Rift in Meta

Runes Lee-sin Wild Rift
Lee Sin position
Lee Sin Wild Rift is a fighter and also the most multitasking jungle assassin in Wild Rift. Lee Sin Wild Rift has skills to slow, knock, and shield himself and his teammates. The most frightening is chasing the enemy.
Lee Sin Wild Rift is played in the jungle position.
Lee Sin summoner spells
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With the combo Insec combined with Flash, Lee Sin's dame shock ability is undisputed.
Lee Sin Build
The way to build Lee Sin Wild Rift is equipment that reduces the cooldown, deals deep damage, and a little tanky tank that rushes into the enemy squad to kick the main enemy out of the formation.
Situational alternate build options for Lee Sin Wild Rift:
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Sterak's Claw is a multitasking item that gives you increased health for damage and as an insurance item when you are low health gives you a shield. Very suitable for an assassin who takes too much damage and needs shock to knock down his prey.
The Mace of Thorns Malmortius and Dance of Death alike give you all you need.
Lee Sin ability
Lee Sin ability order
Lee Sin abilities
FLURRY
Lee Sin's Abilities grant him 40% Attack Speed for 2 attacks within 3 seconds. The first attack restores 20 energy (A) and the second restores half of that amount.
SONIC WAVE
Cooldown: 10s
Cost: 50
Sonic Wave: Fires an energy wave that deals 55 physical damage (55 + 100% bonus %) to enemies and reveals them. Hitting an enemy allows Resonating Strike to be cast within 3 seconds.
Resonating Strike: Dash to enemy marked by Sonic Wave, dealing 55 to 110 physical damage (55 + 100% bonus to 110 + 200% bonus ) based on its missing Health,
SAFEGUARD
Cooldown: 17s
Cost: 50
Safeguard: Dashes to target location. If an enemy is nearby on arrival, Lee Sin shields himself for 60 (60 + 100% ) for 2 seconds. Allows Iron Will to be cast within 3 seconds.
Safeguard's cooldown is reduced by 0.5 seconds with each attack.
TEMPEST
Cooldown: 10s
Cost: 50
Tempest: Deals 90 magic damage (90 + 100% bonus ) to nearby enemies and reveals them for 3 seconds. Hitting an enemy allows Cripple to be cast within 3 seconds.
Cripple: Slows enemies hit by Tempest by 30%, decaying over the course of 4 seconds.
DRAGON'S RAGE
Cooldown: 70s
Kicks an enemy champion, dealing 175 physical damage (175 + 200% bonus ) and knocking it away.
Deals physical damage equal to 175 (175 + 200% bonus ) plus 12% of the kicked champion's bonus Health to enemies hit by the kicked champion and knocks them up for 1 second(s).
How to play Lee Sin
If you have fired Soundwaves, don't rush into the enemy with a temporary desire if you are not sure you can eat or have any effect. Calculating the maximum amount of damage generated is extremely important.
Practice using Guardian of the Oath to gank rather than Sound Wave because unfortunately, the volume of damage caused by the Volume Wave will not be much anymore. Besides, Sound Wave is like a card used to retreat, helping you to get in and out of the enemy without having time to turn back.
Remember that No Long Jue is only for kicking AD, AP towards your squad, but don't kick the tank or eat the whole bon.
Combo: