Nautilus Wild Rift: Best Build, Runes Strongest
Best build Nautilus Wild Rift and latest Runes. How to play combos, skills, pros and cons, and counter this champion in the current meta.
Support - Easy - Position: Update 3.3
Runes Nautilus Wild Rift
Nautilus SP tank runes with Win 66.23% và Pick 72.31%
Nautilus SP runes Mid with Win 53.92% và Pick 24.45%
Build Nautilus with the highest win rate
Nautilus item build second
Nautilus item build 3
Best Picks vs Nautilus
Worst Picks vs Nautilus
Best Lane Counters vs Nautilus
See more build Pyke Wild Rift in Meta
Nautilus summoner spells
Nautilus ability order
Attacks deal an additional 13 physical damage and root the targer for 0.75 seconds.
6s cooldown on the same target.
Cost: 60 Mana
Hurls his anchor foward, dealing 70 AP to the first target hit an pulling them and Nautilus together.
If the anchor hits terrain, Nautilus pulls himself to the terrain and 50% of dredge line's cooldown and mana cost are refunded.
Cost: 80 Mana
Gains a shield that absorbs 120 damege for 6 seconds.
While the shield holds, Nautilus attacks are em powered to deal an additional 40 AP around the target. Deals 150% damage against monsters.
Cost: 60 Mana
Sends waves emanating outward that deal 60 AP and slow by 35% decaying over 1.5 seconds.
Enemies hit by subsequent waves take 50% damage. Deals 150% damage against monsters.
Cost: 100 Mana
Nautilus fires a depth charge towards an enemy champion, dealing 150 AP, Knocking them up and stunning them for 1 seconds. Other enemies hit by the depth charge are also knocked up and stunned and take 125 AP.
How to play Nautilus
Nautilus is quite strong in the early game, especially when you have 3 skills, you can play to the fullest this stage.
Tip: because when dragging both Nautilus and the enemy champion will close together. Therefore, if you want the enemy champion to be closer to any position, move in that direction a bit first and then pull, a small observance but the enemy champion will have a hard time escaping.
Nautilus pros and cons
Easy to put into any squad is also delicious with the ability to plant control.
Can roam very well.
Control almost takes over all of Nautilus's abilities.
The anchor's cooldown is very long, so if you miss it, it's a bit annoying, if you can't hit the aftershock to create armor, the health is a bit thin and easy to die.
Stand up or choose counter-support generals.