Orianna Build Guide for Wild Rift
Best build Orianna Wild Rift and latest Runes. How to play combos, skills, pros and cons, and counter this champion in the current meta.

Mage
- Hard
- Position:
Update 3.3
Orianna Mid runes Win 55.23% and Pick 28.31%
Orianna runes Mid with Win 52.92% and Pick 22.45%
Build Orianna Wild Rift with the highest win rate
Orianna Wild Rift build second
Orianna Wild Rift item build third
Best Picks vs Orianna
Worst Picks vs Orianna
Best Lane Counters vs Orianna
See more build Katarina Wild Rift in Meta

Runes Orianna Wild Rift
Orianna position
Orianna Wild Rift is a mage who can also play a support role. With the ability to deal magic damage such as slowing shield creation, increasing movement speed, especially the ultimate wide area control.
Orianna gets the mid lane
Orianna summoner spells
+
Orianna Build
Orianna ability
Orianna ability order
Orianna abilities
CLOCKWORK WINDUP
Orianna's Ball acts as a focal point for her abilities. It automatically returns to her if she is too far away from it.,
Attacks deal 13 bonus magic damage (13 + 15% ). Subsequent attacks against the same target within 4 seconds deal an additional 3 magic damage (3 + 3% ). Stacks up to 2 times.
COMMAND: ATTACK
Cooldown 7.55
Cost: 30
Commands the Ball to fire toward a target location, dealing 50 magic damage (50 + 40% ?) to targets along the way. The damage decreases by 10% for each unit it hits (Minimum 50%).
The Ball remains at the target location afterward.
COMMAND: DISSONANCE
Cooldown 7s
Cost: 70
Commands the Ball to release an electric pulse, dealing 60 magic damage (60 + 60% 2) to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, slowing enemies by 20% and speeding allies up by 20% for 2 seconds, The effect diminishes over time.
COMMAND: PROTECT
Cooldown 9s
Cost: 60
Passive: The Ball grants 10 Armor and Magic Resist to the champion it is attached to.
Active: Commands the Ball to attach to an allied champion, granting a shield that absorbs 60 damage (60 + 40% ) for 4s, dealing 50 magic damage (50 + 30% ) to enemies it passes through.
COMMAND: SHOCKWAVE
Cooldown 755
Cost: 100
Commands the Ball to unleash a shockwave, dealing 150 magic damage (150 + 70% ) and launching nearby enemies toward the Ball after a brief delay.