Yasuo Build Guide for Wild Rift
Best build Yasuo Wild Rift and latest Runes. How to play combos, skills, pros and cons, and counter this champion in the current meta.
Fighter Assassin - Hard - Position: Update 3.3
Yasuo Mid runes Win 89.23% and Pick 81.31%
Yasuo runes Mid with Win 42.92% and Pick 12.45%
Build Yasuo Wild Rift with the highest win rate
Yasuo Wild Rift build second
Yasuo Wild Rift item build third
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Best Lane Counters vs Yasuo
See more build Kai'sa Wild Rift in Meta
Runes Yasuo Wild Rift
Yasuo Wild Rift is both a warrior and an assassin thanks to his skill set that can both withstand and dash quickly and finish his prey.
Yasuo in Wild Rift is often used to go mid and Baron, Dragon.
Yasuo summoner spells
Flash is not only used to escape quickly, but also used to combine with skills to create combos.
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The way to build Yasuo Wild Rift is items that increase physical damage, attack speed, crit and recovery. The amount of bonus attack speed will help the cooldown be shortened quite a lot.
The first four items are the core for Yasuo when providing critical damage with splash damage, attack speed.
Phantom Dancer adds a shield when you have low health left. It's quite useful because when Yasuo glides into the enemy team, unfortunately, he has CC with low health, but with magic dance, the sword can still be somewhat resistant.
Alternatives to Yasuo's build:
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With the above items, grant magic resistance from Maw of Malmortius if the enemy AP is hostile to you. The health from the Black Cleaver and the armor breaking damage as a percentage of health are really good.
The death reminder gives deep damage to use when the enemy team has many armor champions and heals. The Death's Dance is simply a comprehensive craft.
Yasuo ability order
Way of the wanderer
Resolve: Moving builds flow, which is tracked on Yasuo's resource bar. At max flow, damage from a champion or monster grants a chield that absorbs 100 damage and lasts 2 seconds.
Intent: Yasuo's critical rate is doubled bit his critical strike damage is reduced to 180%.
Thrusts forward, dealing 78 AD grants a stack of gathering storm if the thrust damages an enemy. At 2 stacks steel tempest launches a whirlwind that knocks enemies airborne.
If tapped during sweeping blade's dash, steel tempest will strike as a circle.
Steel tempest is treated as an attack: it can critically strike for 180% bonus damage and applies on-hit effects on the first unit hit. Cooldown and cast time are reduced by attack speed.
Creates a 300 unit wall that blocks all enemy projectiles for 4 seconds.
Dashes through target enemy, dealing 70 AP. Each cast increases the next dash's base damage by 25% up to + 50%.
Cannot be re-cast on the same enemy for 8 seconds.
If steel Tempest is tapped during this dash it will strike as a circle.
Blinks to an airborne enemy champion, dealing 200 AD and holding all airborne enemies in the area in the air for an additiona 1.3s. Grants maximum flow but resets all stacks of gathering storm.
for the next 15s, critical strikes gain 30% armor penetration.
How to play Yasuo
Move continuously to check "Race". Once your passive is full, look for a poke opportunity, at this point you already have a shield that results in you winning by one attack against the enemy champion. This is how to take advantage of the laning phase.
Understanding steel tempest also counts as a basic attack, which deals critical damage with on-hit effects. Therefore, towards the end of the game, the steel tempest becomes stronger thanks to the combination with owned equipment.
Wind wall is an important skill that helps Yasuo counter all skills with bullets from the enemy team's main damage-causing generals. Especially useful when fighting in narrow terrain blocking all damage but all enemy AD ults are great.
Windwalls are always a useful tool to block damage, but the cooldown is long so only use when you really need it.
Skim through the minions with Sweeping blade to get close to your opponent then poke them with steel tempest but the trick here is to always leave at least 1 minion so you can exit back when trading damage with the enemy. If necessary, you can also use the Wind wall to block damage.
Choose the right time to R. Remember Yasuo can Terrorize all 5 enemy members so if he can call Malphite or a knock up on 2 - 3 members, the Last Strike will be most effective.
In the middle and late game at the time of total combat, Yasuo is not the type of general to block, initiate combat, take damage. Wait for the opportunity when the enemy team is being CC or knocked up, please rush in. Because Yasuo has a low amount of armor and health, short attack range, if you get CC at the beginning of the fight, you will quickly be destroyed.
How to combo Yasuo Wild Rift
+ + + + + AA +
+ + + + +
+ + + + + + AA + + AA
+ + + + AA + + AA
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+ AA + +
Yasuo pros and cons
- Mobility, gliding can glide continuously. Leads to very annoying combos.
- Having a shield is always advantageous in short trades.
- Passive doubles critical strike rate.
- Quick cooldown.
- Yasuo is stronger than champions with low mobility damage and no CC ability.
- You need to practice many combos to master how to play.
- At the beginning of the game is at a disadvantage when confronting long-handed generals.
- Equipment dependent.
- Passive ultimate.
Don't let Yasuo farm, poke when Yasuo's fury is low. Combat focuses on tight CCs to kill quickly before Yasuo can rampage.